Stat Ace

A successful trainer knows how to use all of their pokemon's abilities to their full extent, but even the full extent falls short of the heights that Stat Aces can lead their pokemon to. Through their time with their pokemon, Stat Aces have singled out specific traits that they know well and prefer over others. Ace Trainers who become Stat Aces know the the ins-and-outs of their chosen trait specialty and have an eye for pokemon that have it, and possess the means to nurture it in those that don't.

While they leave the mastery of speed to the Chasers, Stat Aces have brought out the sheer power of physical attacks or peaked the relentless force of special attacks, while others have reached levels of defense and fortitude that are comprable to fortress walls. Their understanding of their chosen stat gives them insight to teach their pokemon uniquely to defy even their natural abilities; with enough training the mere presence of a Stat Ace can push their pokemon further than any normal trainer could, demonstrating the levels that only pure, focused training can achieve.

Special Notes
Choose a Pokemon Stat except HP when you take Stat Ace; this is your [chosen stat] for Stat Ace. You may take Stat Ace mutliple times with a different chosen stat each time.

Prerequisites

 * Ace Trainer class
 * 3 pokemon with a 20 or more in the [chosen stat]

Adjustments

 * +1 Strength

Base Features
 Static  Target: [chosen stat] for any of your Pokemon.  Effect: You may add [1/2 your STR modifier] to the base [chosen stat] of your pokemon. If this would change Base Relation limits, fix them with the stat gain from subsequent levels.

 At-will  Target: Enemy pokemon.  <td style="vertical-align:top;text-align:right;">Effect: That pokemon's [chosen stat] is decreased 1 <font color="#FF6666">Combat Stage. You may only affect one target with this Feature at a time and may not change targets until the original is unable to battle.

Stat Ace Features
<tr bgcolor="#666666"> <td valign="top" style="text-align:right;">Prerequisites: Stat Ace class, 20 Strength <tr bgcolor="#666666"> <td style="text-align:right;">Static <tr bgcolor="#666666"> <td style="vertical-align:top;text-align:right;">Effect: Your pokemon may not lose <font color="#FF6666">Combat Stages in [chosen stat].

<tr bgcolor="#666666"> <td valign="top" style="text-align:right;">Prerequisites: Stat Ace class, [Press], 15 Strength <tr bgcolor="#666666"> <td style="text-align:right;">Daily Every 10 Trainer Levels total, you may perform this Feature another timer per day. <tr bgcolor="#666666"><td style="text-align:right;"><font color="#33FF00">Target: Your pokemon. <tr bgcolor="#666666"> <td style="vertical-align:top;text-align:right;">Effect: Deal damage to your pokemon equal to [1/5 their full HP] with your weapon. Raise their [chosen stat] by 2 <font color="FF6666">Combat Stages. This Feature does not replace [Press].

<tr bgcolor="#666666"> <td valign="top" style="text-align:right;">Prerequisites: Stat Ace class, [Specialist Training], 3 badges and/or medals <tr bgcolor="#666666"> <td style="text-align:right;">Static <tr bgcolor="#666666"><td style="text-align:right;"><font color="#33FF00">Target: Your pokemon. <tr bgcolor="#666666"> <td style="vertical-align:top;text-align:right;">Effect: Add [1/2 your STR modifier] to the [chosen stat] of every pokemon you own. For every 10 levels of a pokemon, they gain 1 extra point in [chosen stat]. If these points upset Base Relation limits, you must fix the upset with subsequent levels. This Feature replaces [Specialist Training].

<tr bgcolor="#666666"> <td valign="top" style="text-align:right;">Prerequisites: Stat Ace class, Trainer Level 10 <tr bgcolor="#666666"> <td style="text-align:right;">Daily Every 10 Trainer Levels total, you may perform this Feature another time per day. <tr bgcolor="#666666"><td style="text-align:right;"><font color="#33FF00">Target: Your pokemon. <tr bgcolor="#666666"> <td style="vertical-align:top;text-align:right;">Effect: For 1 encounter, the target gains the <font color="#66FFFF">[chosen stat] Boost. Use the <font color="#66FFFF">[Speed Boost] ability as the basis, but replace "speed" with your [chosen stat] if you did not choose Speed as your chosen stat.

<tr bgcolor="#666666"> <td valign="top" style="text-align:right;">Prerequisites: Stat Ace, [Press+] or [Positive Press] <tr bgcolor="#666666"> <td style="text-align:right;">Daily <tr bgcolor="#666666"><td style="text-align:right;"><font color="#33FF00">Target: Your pokemon. <tr bgcolor="#666666"> <td style="vertical-align:top;text-align:right;">Effect: Your pokemon loses [1/2 its full HP] and raises its [chosen stat] by 6 <font color="#FF6666">Combat Stages. Your pokemon cannot use a Move during this round, but my still shift.

<tr bgcolor="#666666"> <td valign="top" style="text-align:right;">Prerequisites: Stat Ace class, 15 Strength <tr bgcolor="#666666"> <td style="text-align:right;">At-will <tr bgcolor="#666666"><td style="text-align:right;"><font color="#33FF00">Target: Enemy pokemon's [chosen stat]  <tr bgcolor="#666666"> <td style="vertical-align:top;text-align:right;">Effect: That pokemon's [chosen stat] is decreased 2 <font color="#FF6666">Combat Stages. You may only affect one target with this Feature at a time and '''may not change targets until the original is unable to battle. This Feature replaces [Stat Subversion].'''

<tr bgcolor="#666666"> <td valign="top" style="text-align:right;">Prerequisites: Stat Ace class, a pokemon with 30 or more in [chosen stat] <tr bgcolor="#666666"> <td style="text-align:right;">Static <tr bgcolor="#666666"><td style="text-align:right;"><font color="#33FF00">Target: Your pokemon. <tr bgcolor="#666666"> <td style="vertical-align:top;text-align:right;">Effect: You may add to your pokemon's [chosen stat] stat during level up and ignore Base Relation limits for that stat only.

<tr bgcolor="#666666"> <td valign="top" style="text-align:right;">Prerequisites: Stat Ace class, 5 badges and/or medals <tr bgcolor="#666666"> <td style="text-align:right;">Daily Every 8 Trainer Levels total, you may perform this Feature another time per day. <tr bgcolor="#666666"><td style="text-align:right;"><font color="#33FF00">Target: Target pokemon  <tr bgcolor="#666666"> <td style="vertical-align:top;text-align:right;">Effect: If your active pokemon's [chosen stat] is higher than the target's same stat, the target's stat is decreased 1 <font color="#FF6666">Combat Stage.

<tr bgcolor="#666666"> <td valign="top" style="text-align:right;">Prerequisites: Stat Ace class, 2 pokemon with <font color="#FFCCFF">Natures that add to [chosen stat] <tr bgcolor="#666666"> <td style="text-align:right;">Daily Every 10 Trainer Levels total, you may perform this Feature another time per day. <tr bgcolor="#666666"><td style="text-align:right;"><font color="#33FF00">Target: A wild pokemon. <tr bgcolor="#666666"> <td style="vertical-align:top;text-align:right;">Effect: Roll [1d20 + STR modifier], if the total is over 15 the wild pokemon has a <font color="#FFCCFF">Nature that adds to your [chosen stat]. If the total is over 25, that pokemon has a <font color="#FFCCFF">Nature of your choice so long as it adds to your [chosen stat].