Ace Trainer

Ace Trainers are known to push their pokemon to be the best, taking matters to the extreme at times for the sake of being the best. For them, battles are always matter that require their full passion and Ace Trainers somtimes show 'tough love' to their pokemon because of this. While some may see the methods of an Ace Trainer as cruel at times, their results are often hard to argue against. Ace Trainers have been to find weaknesses that shouldn't exist in their opponents' pokemon, turn the pains of battle into motivation to do better, and often turn the tide of battles and defy a defeat that was all but set in stone.

Becoming an Ace Trainer lays the pathway of strength and determination against all odds. Ace Trainers may hone their pokemons' and their own tenacity as an untiring Chaser or the resolute Enduring Soul. Others may unlock the true potential of their pokemon as Stat Aces, become masters of a single type as Type Aces , or even learn to unlock their companions' full potential without full evolution as Underdogs. Ace Trainers are not without their cunning however, as some choose to master the conditions of battle and turn even mere placement of field and pokemon alike into advantages as Strategists or Tag Battlers.

Prerequisites

 * 13 Strength
 * 13 Constitution

Adjustments

 * +1 Strength
 * +1 Constitution
 * - 2 Wisdom

Base Features
 Static  Effect: Each of your pokemon gains +20% experience than they would normally gain.

 Static  Trigger:  Your pokemon's damage-dealing attack hits. <tr bgcolor="#666666"> <td style="vertical-align:top;text-align:right;">Effect: When totaling up damage dealt to the foe, add either 1/2 your STR or 1/2 your CON modifier before subtracting the foe's defense(es)

Ace Trainer Features
<tr bgcolor="#666666"> <td valign="top" style="text-align:right;">Prerequisites: Ace Trainer class, 16 Strength <tr bgcolor="#666666"> <td style="text-align:right;">At-will <tr bgcolor="#666666"><td style="text-align:right;"> Trigger:  Your pokemon fells a foe or scores a critical hit  <tr bgcolor="#666666"> <td style="vertical-align:top;text-align:right;">Effect: Your pokemon gains your [STR modifier x2] as temporary HP.

<tr bgcolor="#666666"> <td valign="top" style="text-align:right;">Prerequisites: Ace Trainer class, 8 badges <tr bgcolor="#666666"> <td style="text-align:right;">Static <tr bgcolor="#666666"><td style="text-align:right;"><font color="33FF00">Target: Your pokemon. <tr bgcolor="#666666"> <td style="vertical-align:top;text-align:right;">Effect: Your pokemon do not protest your commands. They cannot be disobedient unless they are <font color "#FF3300">Legendary.

<tr bgcolor="#666666"> <td valign="top" style="text-align:right;">Prerequisites: Ace Trainer class, 16 Strength <tr bgcolor="#666666"> <td style="text-align:right;">Daily <tr bgcolor="#666666"><td style="text-align:right;"> Trigger:  Your pokemon's damage-dealing attack hits. <tr bgcolor="#666666"> <td style="vertical-align:top;text-align:right;">Effect: The damage from the target attack deals {typeless} damage.

<tr bgcolor="#666666"> <td valign="top" style="text-align:right;">Prerequisites: Ace Trainer class, 15 Constitution <tr bgcolor="#666666"> <td style="text-align:right;">Daily Every 10 Trainer Levels total, you may perform this Feature another time per day. <tr bgcolor="#666666"><td style="text-align:right;"><font color="33FF00">Target: Your pokemon who has just felled another pokemon. <tr bgcolor="#666666"> <td style="vertical-align:top;text-align:right;">Effect: The target loses 1/2 its full HP but gains +100% experience''' from that single foe. This can only be used once per turn.'''

<tr bgcolor="#666666"> <td valign="top" style="text-align:right;">Prerequisites: Ace Trainer class, 16 Constitution <tr bgcolor="#666666"> <td style="text-align:right;">Daily Every 10 Trainer Levels total, you may perform this Feature another time per day. <tr bgcolor="#666666"><td style="text-align:right;"><font color="33FF00">Target: Your pokemon that missed all legal targets with a move on its previous turns. <tr bgcolor="#666666"> <td style="vertical-align:top;text-align:right;">Effect: Your pokemon needs to roll <font color="#99FF00">-1 on all further accuracy checks for the remainder of the encounter.

<tr bgcolor="#666666"> <td valign="top" style="text-align:right;">Prerequisites: Ace Trainer class, [Constructive Criticism] <tr bgcolor="#666666"> <td style="text-align:right;">Daily Every 15 levels Trainer Levels total, you may use this Feature another time per day. <tr bgcolor="#666666"><td style="text-align:right;"> Trigger:  Your pokemon uses a Move without a Damage Dice Roll. <tr bgcolor="#666666"> <td style="vertical-align:top;text-align:right;">Effect: Subtract 1/2 your CON modifier from the move's Accuracy Check. This may not be applied to moves that set a target's HP to 0.

<tr bgcolor="#666666"> <td valign="top" style="text-align:right;">Prerequisites: Ace Trainer class, 16 Strength, 16 Constitution <tr bgcolor="#666666"> <td style="text-align:right;">Static <tr bgcolor="#666666"><td style="text-align:right;"> Trigger:  Your pokemon's damage-dealing attack hits. <tr bgcolor="#666666"> <td style="vertical-align:top;text-align:right;">Effect: When totaling up damage dealt to the foe, add either your STR or your CON modifier before subtracting the foe's defense(es). This Feature replaces [Improved Attacks].

<tr bgcolor="#666666"> <td valign="top" style="text-align:right;">Prerequisites: Ace Trainer class, [Improved Attacks+] 20 Strength, 20 Constitution <tr bgcolor="#666666"> <td style="text-align:right;">Static <tr bgcolor="#666666"><td style="text-align:right;"> Trigger:  Your pokemon's damage-dealing attack hits. <tr bgcolor="#666666"> <td style="vertical-align:top;text-align:right;">Effect: When totaling up damage dealt to the foe, add your STR and your CON modifiers before subtracting the foe's defense(es). This Feature replaces [Improved Attacks+].

<tr bgcolor="#666666"> <td valign="top" style="text-align:right;">Prerequisites: Ace Trainer class, 17 Strength, 15 Constitution <tr bgcolor="#666666"> <td style="text-align:right;">Daily Every 5 Trainer Levels total, you may perform this Feature another time per day. <tr bgcolor="#666666"><td style="text-align:right;"><font color="33FF00">Target: A pokemon. <tr bgcolor="#666666"> <td style="vertical-align:top;text-align:right;">Effect: You use <font color="#66FFFF">[Intimidate] on the target.

<tr bgcolor="#666666"> <td valign="top" style="text-align:right;">Prerequisites: Ace Trainer class <tr bgcolor="#666666"> <td style="text-align:right;">Daily Every 5 Trainer Levels total, you may perform this Feature another time per day. <tr bgcolor="#666666"><td style="text-align:right;"><font color="33FF00">Target: Your own pokemon. <tr bgcolor="#666666"> <td style="vertical-align:top;text-align:right;">Effect: Deal damage to your pokemon equal to [1/5 their full HP] with your weapon. Raise any of their stats' <font color="#FF6666">Combat Stages by 1. Using [Press] more than once on a pokemon in the same day may make them dislike you.

<tr bgcolor="#666666"> <td valign="top" style="text-align:right;">Prerequisites: Ace Trainer class, [Press] <tr bgcolor="#666666"> <td style="text-align:right;">Daily Every 5 Trainer Levels total, you may perform this Feature another time per day. <tr bgcolor="#666666"><td style="text-align:right;"><font color="33FF00">Target: Your own pokemon. <tr bgcolor="#666666"> <td style="vertical-align:top;text-align:right;">Effect: Deal damage to your pokemon equal to [1/4 their full HP] with your weapon. Raise any of their stats' <font color="#FF6666">Combat Stages by 2. '''Using [Press+] more than once on a pokemon in the same day may make them dislike you. This Feature replaces [Press].'''

<tr bgcolor="#666666"> <td valign="top" style="text-align:right;">Prerequisites: Ace Trainer class, [Press+] <tr bgcolor="#666666"> <td style="text-align:right;">Static <tr bgcolor="#666666"> <td style="vertical-align:top;text-align:right;">Effect: Whenever you use [Press+] or [Positive Press] on a target, remove the {flinched} and {confused} conditions from the target (if applicable) and raise any negative combat changes to 0.